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Once players have built their first few buildings and units in Civilization 6, the next move is considering which District to start with in the capital.
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RELATED: How to Use Nukes in Civilization 6 The +2 Culture is certainly useful in a growing capital, but can often be substituted by local Luxury resources.
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On certain maps, particularly those that are larger or have fewer oceans, this can be a good idea however, most of the time a single Scout working in tandem with the starting Warrior is enough to start picking new city locations. The Scout is so helpful that there are some players who advocate for building a second one after the first in their Civilization 6 build order. RELATED: What is the Easiest Victory Condition in Civilization This makes the Scout an almost-essential first pick in the Civ 6 build order, as with their mobility they can quickly roll back the fog of war, exposing enemies, neighbors, and potential expansions. Knowledge is power, and no matter which Civilization 6 Leader was picked, there's nothing more important in the early game than getting the lay of the land. Still, players could always use more handy hints, so this list has been updated to include some tips on turns further into the game.
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While the Portugal DLC pack did launch alongside a free update, which added some new units, the best Civilization 6 early build order remains unchanged into the game's final chapter.
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Updated March 19, 2022, by John Higgs: With the final DLC of Civilization 6's New Frontier Pass arriving last year, and nothing new announced since then, it seems as though Firaxis' legendary strategy title has received its final expansion. Unfortunately, there is no single recommended build order at the start of a Civilization 6 game, so instead here's our guide on how to read the situation and adapt to it. Neglecting an aspect of strategy early on, failing to leverage a strength or offset a weakness, can leave a civilization falling further and further behind as the game progresses. It makes sense then that the first few production choices in a Civ 6 starting build order are some of the most crucial of all.
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The first dozen turns of a game of Civilization often dictate the pace of the following centuries, as neighbors are encountered, barbarians vanquished, and territory staked out. Just as it's hard to build a good house on weak foundations, in Civilization 6 it's hard to build a strong Civ from a poor start.